Web/Tech

August 10, 2007

CrowdRules at Twiistup gets a mention on CNET

Hey CrowdRulians,

We had an awesome time at Twiistup 2 at the Air Conditioned Supper Club in Venice, CA on Wednesday, August 8th. It was good to see a number of our friends there. It was a sold-out, loud, rocking (Bono look-alike included) time, with some heavy hitters from both the technology and media communities. CrowdRules, Fafarazzi, CampusBug, JibJab, ElephantDrive, and Faqqly were the featured show-offs.

First of all, a special shout-out to Bill Wetherell and Mike Macadaan of AOL for putting together Twiistup 2. Their goal is to create NoCal meets SoCal events in order to bridge the gap - both perceived and real - between the tech and content communities. Bravo to them for pulling it off so well. We look forward to many more Twiistup events! Thanks also to Microsoft for sponsoring this event, and to David Chou, Microsoft's Architect Evangelist.

Special thanks to Oskar Flach of Small Minds for putting all the video excitement together.

Next, thanks to Michelle Thatcher for her writeup of Twiistup and of CrowdRules. It was a pleasure meeting you, Michelle! And thanks to Bub.blicio.us for interviewing us!

Also really enjoyed meeting Vak Sambath and Melvin Smith of CampusBug, Chris Gammill of Teleflip, Ken Feldman of Stylit, Olivier of OTX, Heather of The Purple Tornado / HeatherVescent, Michael Hartl, author of Railspace, Sam Leventer of Napster, Victor Caballero of Center Staging, David Atkins of Pollux Research,  Don Lee of BuchalterNemer, Michael Schneider of Fluidesign, Andy Rosen of Getreel, Glenn McClanan of Edmunds, and Adoree Durayappah of Ecards.pro. And that was just a few of the 250+ people who attended this way-cool event. If you missed it, sign up early for Twiistup 3, as Twiistup 2 was a sell-out!

So many people, so little time. On to the next event! See you soon!

Dave @ CrowdRules

July 29, 2007

Crowdrules To Show Off at Twiistup

CrowdRules is proud to be one of the show-offs at Twiistup 2 held at the Air Conditioned Supper Club in Venice, California on Wednesday, August 8th.

Twiistups are events for mingling with top notch techies in an atmosphere of tunes, videos and inspiration. AOL, Userplane and Microsoft are among the corporate sponsors.

Hope to see you all there!

Dave @ CrowdRules

July 06, 2007

"iPhone Can Wait" Say CrowdRules Members

We asked CrowdRules.com members to tell us whether they planned on buying an iPhone in the next two months. On a scale of 1 to 5, with 5 meaning that they had already purchased or intended to purchase an iPhone immediately, and 1 meaning they had no intent of buying an iPhone in the next two months, CrowdRules members responded with a yawning 2.2 rating for the new device.

While droves of people purchased the iPhone within the first few days (some estimates show that 500,000 of the devices were sold during the first weekend), the iPhone requires a two-year commitment to cellular giant AT&T. A rumor has surfaced that purchasing an iPhone with a damaged credit profile will get you a denial for the 2-year contract, yet land you an iPhone on a monthly pay-as-you-go basis.

Having seen and held a number of iPhone's in the past few days, I wonder whether the smudge factor of the handset will become an annoyance.

All that being said, the iPhone is an amazing, groundbreaking gadget. Bravo Steve Jobs for once again pioneering brilliant hand-held devices. Now let's just wait a generation or two for the bugs to get worked out...

Following on the iPhone thread, please check out CrowdRules right now for a video challenge to find the best iPod spoof video.

Peace out,

Dave @ CrowdRules

April 11, 2007

Brother, Can You Spare A Business Model?

The Web 2.0 paradigm has a fundamental flaw: it doesn’t define the creation of effective, sustainable business models. Instead, it supports building eyeballs through community-centric activities, while trusting the community to suggest the appropriate business model over time. That sounds more to me like Web 1.0 meets 1960’s flower-power. I thought all of us who went through the dotcom crash took an oath swearing that this time it was going to be about usefulness and business models. How soon we forget.

Business models. Remember them? Anyone who’s ever started and built a business of any kind, web-based or not, knows you must have one or more means of generating revenue or you eventually run out of money and go out of business. Then everyone loses.

Well, maybe you learn something. The way it’s going, most Web 2.0 companies and their investors are going to be learning some expensive lessons.

Under the Web 2.0 paradigm, companies launch early to get eyeballs, then wait for their users to tell them what business model they’re “comfortable” with (if any), all the while burning through their venture capital. News flash: your users don’t know and don’t care about your business model! They just want your site to be cool, fun and free, and to be left alone as much as possible to do what they want. Worse, it’s highly unlikely that they’ll ever pay for something you already gave them for free!

When I ran a consulting company, we always explained to our clients that contracting was what we did when they had the ability to assess the quality, effectiveness and completeness of our work. If so, we would simply supply the workers and they’d supervise them. However, our clients rarely had these assessment abilities - which of course didn’t prevent them from thinking they did!

If our clients were willing to admit they didn’t have the ability to assess their project’s quality, effectiveness and completeness, then to succeed we needed to create tangible definitions in their terms – a map - for their goals, and we would provide consultants with the ability to lead them across the terrain to their destination. Most important, we believed we had a moral imperative to do this, or else not engage with the client. That’s what we called consulting.

The creators of Web 2.0 sites are depending on their users to assess the quality, effectiveness and completeness of their business models.  Go ahead, mom and dad, ask your kids how you should go about making money to support them. See if they know. Now imagine that you’re dependent on your kid’s ideas to keep a roof over everyone’s heads. The kids still get to have exactly what they want, while you struggle to learn how to do the new work, and pray there’s money in it. Meanwhile, you live on food stamps.

Now I’m not saying Web 2.0 site users – overwhelmingly those under 34 - aren’t capable of suggesting a business model. It’s a different problem: to them, the web is all about abundance. They know that if they don’t find what they’re looking for on one site, or if they have to start paying where it once was free, there are a hundred similar – and free – sites a few clicks away. They simply have no incentive to help you solve your problem.

What I am saying is that only a handful of Web 2.0 sites built without a sustainable business model from day one are going to survive long enough to find a model.  What’s sad is that this is the same me-too mindshare frenzy that characterized Web 1.0. We all know how that turned out. Ignore history, and you’re doomed to repeat it.

To be fair, the Web 2.0 paradigm has been very successful for creating cool, fun, mostly free and low-tech destinations that grow exponentially through user contributions. MySpace, YouTube and Facebook are elegant and simple. Yet none of these sites were created with any business model in mind other than advertising or being acquired. Luckily, two of the three have already been acquired. Yet it’s easy to see why an increasing number of companies with a Web 2.0 framework are launching without business models: they’re banking that Uncle Google or Auntie Viacom will find them useful, pay the rent in the nick of time, and they’ll be saved.

Blindly following the Web 2.0 blueprint for creating low-tech, user-generated, data-driven companies is so very 1960’s, with communities and micro-economies replacing communes and grow-your-own. But YouTube, MySpace and Facebook have long outgrown their cozy little community status.  They're urban sprawl now, and it gets ugly out there.

The truth is that Web 2.0 simply doesn’t address how you monetize social networks beyond some vague idea of using Google AdSense or finding someone to buy your company. Perhaps it’s time to jump directly to Web 3.0 and Social Networks 4.0, where there’s a purpose and a business model. Show us the money!

Web 2.0 companies have certainly gotten a lot of eyeballs, and I have deep respect for that. But it’s only been seven years since the dotcom crash, which I lived through at Edmunds.com, where hundreds of companies with lots of eyeballs raced through insane amounts of stupid money on the road to finding a business model, then crashed and burned by the side of the road. It took years for the smoke to clear, a lot of lives were ruined, and the economy tanked. We're headed there again. It's only a matter of time.

In my humble opinion, the only companies with Web 2.0 pedigrees who will experience real long-term financial success will be, like many of the best viral videos on YouTube, mash-ups between Web 2.0 stuff that people find useful and real-world business models that are sustainable. And those successful companies will start out that way, with a map in mind, and not wildly change direction as they go. For the others, it’s going to be a lot harder than they think to change direction when they’re halfway across the desert and they run out of gas and water.

dm

April 04, 2007

New Features!

We launched CrowdRules.com Beta just two weeks ago. Now we're adding a number of new features that firmly establish our leadership in the creation and management of online video contests.

  • Everyone wants to be a star. So CrowdRules members can now include their own introductory video for each contest they create. This video can be changed at any point in the contest to provide new instructions to participants.

  • Spam entries can ruin a contest. So CrowdRules members now have full editorial control over video submissions for each contest they create. This includes the ability to remove objectionable or duplicate videos before the crowd sees them. And members can assign these administration privileges to other members.

  • Members now have full control over timing of each stage - submission, voting, and reporting - down to the minute. The submission process automatically stops when voting starts, giving every entrant a fair and equal chance.

  • Each stage in the contest is now automatically advanced using the CrowdRules Heartbeat service. Administrators can also override the timing of any stage.Challenge widgets have been updated to fully comply with recent changes on MySpace and Facebook.

Membership is free at CrowdRules, as is the creation of contests. During the Beta period, CrowdRules is offering a limited number of free sponsorships in select categories. Come on by, say hi, take your shoes off, stay awhile...;>)

March 29, 2007

Not YouTube - Better!

Welcome!

So nice to see all of you visiting CrowdRules. I'm glad you're enjoying the site. We're getting visitors from all over the world, and a lot of attention from the press.

But one of the headlines for a review called us a YouTube clone, and one or two people who haven't been to the site, or didn't spend much time there, have pointed out that YouTube has voting and contests too. They're wondered what makes CrowdRules different. So, let me address those questions.

First of all, we don't host videos. We either refer to them with a link that you cut and paste from YouTube, Veoh, Brightcove, and many others; or we stream them from a private source for our corporate sponsors. YouTube hosts and streams videos.

Second, we have honest voting. So why does that make CrowdRules different? Because we prevent what are called information cascades - things that bias voting - from happening on our site. When you let information cascades happen, everyone games the voting, most videos get rated only by the people directly involved with the video, which means that no one can find out if a video is any good without watching it themselves. YouTube doesn't even try to prevent information cascades. It would be difficult for them to do so at this point. And it wouldn't fit in with who they are - a wonderful, free-flowing, viral site.

Third, we allow anyone to create self-serve contests, set their own rules, set their own times for open submission periods, determine how long voting will stay open, and how long the results will be reported. YouTube creates contests for its sponsors and advertisers on a one-by-one basis. No self-serve is available.

CrowdRules in seven words: Crowdrules is video contests with honest voting. Those seven words mean something if you run contests. Yet we built CrowdRules because contests have a lot in common with qualitative media research. And by creating a self-serve contest system that sits on top of a dynamic-panel system (patent-pending) we’ve opened up media research to everyone. And harnessed Collective Intelligence.

Listen, we love YouTube. It's groundbreaking. It's the new standard. It provides a wonderful place for people to store their videos and have other people watch them. We just happen to be the place where you can do something meaningful with those videos you upload to YouTube. And Veoh. And PhotoBucket.  And...;>)

David

March 20, 2007

Thanks!

Technical Thanks!

Crowd Rules was built by Devin Ben-Hur, Igal Koshevoy and Tom Cox. These amazing men have shown extraordinary dedication, superior technical skills, and amazing talent in creating an industrial strength application with Web 2.0 in its DNA.

Crowd Rules Public Beta went live on March 20, 2007 at http://www.crowdrules.com.


Thank you Devin. Thank you Igal. Thank you Tom. Thank you all for your work on this project.


David